This isn’t going to be a post with prospective specs, play information or even any useful gear recommendations. We all know that Malfean handles the technical side of things and I’m more “color commentary” anyway. No, this is about why everyone should have a Death Knight, even if you don’t want to have one.
I had no real intention of playing a Death Knight. After dabbling with them on the beta, I knew they were fun and all, but I had no interest in having one of my own. Truth be told, I really still don’t. However, since Malfean intends to main-switch, I made a Death Knight to run around Outland with him until he hits 68, at which point I am going to switch over to my main, a rogue, and continue on into Northrend. I’ll keep the character around, though, because I’ve had so much fun that I’m thinking I might actually want to finish leveling her at some point. So here are a few reasons why, even if you don’t think you want to play a Death Knight, you really do:
1. Appearance. Ok, I’m a girl, but holy freakin’ tauren, the new Death Knight skins are wicked. Baleful blue glares and hollowed out cheeks, grey-bluish skin and sickly blue hair…they look half dead and all evil, which is how I likes it. It also seems that blue is a big theme with Death Knights. Half of what they wear gear-wise has a blue cast to it, at least until you start trading it for Outland clown-gear.
2. The Starting Area. Now, all of the new content has some new quest types that are interesting and fun. Yes, there are a lot of the standard “Go get me fifteen snake gonads and I’ll give you a whistle that makes you dance” quests, but there are also new siege engine quests and phased quests and the like that will keep you interested. The Death Knight starting area has all of the best of the new quest innovations rolled into one fast-paced and highly entertaining spot. You want to fly on a Frost Wyrm and set fire to mobs below you and explode things? Check. You want to experience the sensation of your actions actually having a dynamic impact on the landscape around you? Check. You want to experience the exhiliration of being part of an epic battle with death, destruction and dying screams that looks like something out of “Lord of the Rings”? You can do this! Roll up your Death Knight now.
3. AOE the World. Have you, much like me, never had one of those classes that people constantly scream about being OP? Have you always missed the brief window of insane DPS before the soul-crushing nerfs? Then now is the time to make a Death Knight. I knew that the Death Knights seemed overpowered in their starting area, but I had no idea what it would be like beyond that, as I hadn’t taken one any further on beta. When Malfean and I ventured into Outland, I was stunned. Mobs go down faster than anything I’ve ever seen before. We routinely pull giant groups of mobs and throw around the Pestilence, Death and Decay and Blood Boil Death Knight AoEs and everything just falls before us. Whole islands of Naga, elites we used to have to get guildmates to help with, group quests for 3 or more…all no problem for a couple of piddly little Death Knights. I can’t help but think that this stuff is going to get nerfed, especially since even I, the one who never PvPs, can see the PvP potential in all of this. Casters wouldn’t have a chance. Get yours before they nerf them into the ground.
4. Lore. Admittedly this is an area where Malfean has more interest and knowledge than I do. I tend to be the kind of person that flips past game intros and skips reading quest “color” text just to get to the heart of what I’m supposed to do. Lets get on with it! However, when you watch Arthas and Tirion Fordring’s scene at the end of the last quest in the Death Knight starting area, it’s hard not to be enthralled. Even me. It’s hard not to get swept up by the epic scope of it all.
In short, even if you never wanted a Death Knight, even if you aren’t interested in them at all, make one just for a little while. Enjoy this new, truly Heroic class that Blizz has given us. It’s one of the few things in the game that actually feels like you hoped the game would feel when you looked at your first World of Warcraft box and thought “Wow…I want to go there.”.