Raided M » I Can’t Believe I Drank the Whole Thing

I Can’t Believe I Drank the Whole Thing

So, there’s been quite a bit of hullabaloo in the past couple days regarding Potion Sickness. Personally, I see this as, all in all, a good thing. Am I a little disappointed that I won’t be able to use these as a cash cow with my alchemist? A little. But in general, I think it’s a move in a good direction.

As it is right now, I think encounters are balanced and abilities function with the idea that chain-chugging potions is possible, and that, moving forward, such will not be the case. This is definitely a good thing for the casual player such as myself. I won’t need to farm them, or farm the mats to make them, which is more time I can spend doing things that are fun instead of farming. Now, don’t get me wrong. I definitely feel there should be some farming involved in the game. It’s the nature of the beast, and gives those with the time to dedicate to the game a way to get a leg up. However, I dislike the idea of that leg up being what content is designed around.

Right now, to get myself raid-ready involves around 100-150g in mats/consumables, assuming I don’t farm for them, and probably around two hours of farming(sadly, I can’t farm all the mats I need yet, as my hunter alchemist isn’t quite 64 yet). I think around one hour is much more reasonable, especially considering that farming is outside of just doing dailies to pull in gold to pay for the stuff I can’t farm. An hour less that I have to spend farming is another hour I can spend running a five man, leveling an alt, or doing one of myriad other things that is more fun, and less boring.

Also, on a vaguely related tangent, Alchemical Blood looks pretty freaking awesome. The 40% increase from the Alchemist’s Stone on health and mana potions seems a little lackluster, considering it takes 5 primal mights to make the non-upgraded version. I definitely think it becoming a passive skill for all alchemists that also affects elixirs and flasks is ten pounds of win in a nine pound bag, and will allow alchemy to become a solid raiding crafting skill, instead of mainly just being a cash cow.

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